Xaramax

Z Grand Campaign

Od pohledu jasný čaroděj. Má modrý špičatý klobouk s rouchem pošitým souhvězdími ze štrasu, ježatý vous, pichlavé oči a přesvědčení, že je dalece nejchytřejší osoba v okolí. Jakémkoli okolí. Zajímá jej hlavně arkánní vědění, staré svitky a grimoáry, případně zakletí a místa magické moci. Není zrovna společensky zdatný, ale není ani zlý – je například přesvědčený, že upisovat se nějakými lidskými oběťmi pekelným démonům je pod jeho úroveň, démoni mají sloužit, ne smlouvat.

Člověk, přesvědčení neutrální, 13 HP, AC 0
L1, 4 XP
S 0, D 0, C-1, I 2, W 1, X 1

Pouta:

  • Ilwahir sice, zdá se, naplňuje znaky věštby, ale nejsem si prozatím jistý, jestli to opravdu bude jeho šíp, který příšeru skolí.
  • Chci Augustinovi ukázat, že magie je mnohem efektivnější řešení problémů, než se pořád doprošovat někde u oltáře.

Inventář: (5/7)

  • hůl (1)
  • kniha kouzel (1)
  • brašna knih (2) ooooo
  • léčivé lektvary ooo
  • protijed ooo
  • 20 šekelů
  • 2 kouzlené pečetě Polymorph a Summon monster


Věž:

  • 30 šekelů
  • dopis "Mému studentovi, jako dárek na rozloučenou. Pokud bys někdy potřeboval pomoct, Lóže mágů ti ji poskytne, prokážeš-li se tímto dopisem. Tvůj učitel, arcimág Proxius Vern."
  • čelenka opičího prince – bude užitečná, když se s ní ve správnou chvíli vytasíte
  • trhulička se slizošnečími vajíčky a výhružným dopisem od Tura

Kouzla:

Cantrips

Light

An item you touch glows with arcane light, about as bright as a torch. It gives off no heat or sound and requires no fuel, but it is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.

Unseen Servant

ongoing
You conjure a simple invisible construct that can do nothing but carry items. It has Load 3 and carries anything you hand to it. It cannot pick up items on its own and can only carry those you give to it. Items carried by an unseen servant appear to float in the air a few paces behind you. An unseen servant that takes damage or leaves your presence is immediately dispelled, dropping any items it carried. Otherwise the unseen servant serves you until you end the spell.

Prestidigitation

You perform minor tricks of true magic. If you touch an item as part of the casting you can make cosmetic changes to it: clean it, soil it, cool it, warm it, flavor it, or change its color. If you cast the spell without touching an item you can instead create minor illusions no bigger than yourself. Prestidigitation illusions are crude and clearly illusions—they won’t fool anyone, but they might entertain them.

1st Level

Detect Magic

(Divination)
One of your senses is briefly attuned to magic. The GM will tell you what here is magical.

Charm Person

(Enchantment)
Ongoing
The person (not beast or monster) you touch while casting this spell counts you as a friend until they take damage or you prove otherwise.

Invisibility

(Illusion)
Ongoing
Touch an ally: nobody can see them. They’re invisible! The spell persists until the target attacks or you dismiss the effect. While the spell is ongoing you can’t cast a spell.

Speak With Dead

A corpse converses with you briefly. It will answer any three questions you pose to it to the best of the knowledge it had in life and the knowledge it gained in death.

Svitky

Summon Monster

(Summoning)
Ongoing
A monster appears and aids you as best it can. Treat it as your character, but with access to only the basic moves. It has +1 modifier for all stats, 1 HP, and uses your damage dice. The monster also gets your choice of 1d6 of these traits:

  • It has +2 instead of +1 to one stat
  • It’s not reckless
  • It does 1d8 damage
  • Its bond to your plane is strong: +2 HP for each level you have
  • It has some useful adaptation

The GM will tell you the type of monster you get based on the traits you select. The creature remains on this plane until it dies or you dismiss it.

Polymorph

(Enchantment)
Your touch reshapes a creature entirely, they stay in the form you craft until you cast a spell. Describe the new shape you craft, including any stat changes, significant adaptations, or major weaknesses. The GM will then tell you one or more of these:

  • The form will be unstable and temporary
  • The creature’s mind will be altered as well
  • The form has an unintended benefit or weakness